So you want to be a Bounty Hunter Pyrotech? Well you got a few things you need to know before you start blowing folks up.
The common consensus of merc players see the big numbers from Bounty hunter arsenal and think Bounty Hunter Pyrotech cannot achieve the burst that merc can…..thats where your wrong XD.
Bounty Hunter Pyrotech PvP is by NO means worse than arsenal. Being 48 valor rank and having spent around 600k credits from respeccing between the Bounty Hunter Pyrotech and Arsenal. I’ve gotten an experienced feel for both and they both have their pros and cons.
Bounty Hunter Pyrotech PvP- PROS
-Highly Mobile
-HUGE burst
-Long-term dot to prevent enemy capturing points
-Survivability (from being mobile)
-Extreme kiting efficiency
Bounty Hunter Pyrotech PvP- CONS
-Not as much sustained damage as arsenal
-Actually have to “think” and manage your heat
-Smart healers can outplay you
Bounty Hunter Pyrotech PvP – GEAR
I’ll keep this short and simple. For gear you want PURE power. The full eliminator champion set has Power stats all over it so it makes it easy for you. Alacrity is nothing for a Bounty Hunter Pyrotech mercenary because you barely cast. Once u get a good amount of power your Thermal Detonator/Rail shots start to hit insanely hard, along with your dots. Surge and Crit are also important stats to make everything hit much harder, but never neglect that endurance for pvp
Bounty Hunter Pyrotech PvP – SPECS
Bounty Hunter Pyrotech has a very flexible talent tree, but for now lets start with the standard pvp build: http://www.torhead.com/skill-calc#3000cZMckZMIrbdhGMs.1
In this build you are picking up your most needed talents. If you want, you could swap out
Infrared Sensors for Degauss if you want more kiting ability, although you are giving up amazing stealth detection and a small defense boost. Despite that, Degauss and Energy Rebounder work very well together. Automated Defenses in Bounty Hunter Pyrotech does not work well in pvp. I have tested this and even though you can get a reduced Kolto Overload cooldown,its more of a pve talent because you would benefit more from constantly doing a rotation to proc the cd reduction.
You could also swap out Hired Muscle in the body guard tree for Stabilizers in arsenal if you suffer from alot of pushback. Personally I would prefer the crit, considering if your in melee range while casting Power Shot your doing it wrong.
Bounty Hunter Pyrotech PvP – Skill Priority
I know pvp does not have “rotations” but there is an order of skills you should use before the others:
1. Trinket
2. Incendiary Missile
3. Thermal Detonator
4. Rail Shot
5. Power Shot (hopefully resets Rail Shot)
(Weave in Thermal Sensor Override, into a “Fusion” Missile somewhere toward the end)
6. Unload (hopefully resets Rail Shot)
7. Repeat
Weave in a few Rapid shots after step 5 and 6 to manage that heat. That would be the basic skills you would use when going against other players. Use Rail Shot everytime it comes off of cooldown; its the core skill for Pyrotech because it hits like a truck while refunding you 8 heat.
When I line up Thermal Detonator with a casted Power Shot into a Rail Shot, I do magic and make 50% of my targets hp disappear, 40% on geared players. Many players do not anticipate this burst and you can instagib them EASILY if they are already around 70% hp before you start.
The end-teir Bounty Hunter Pyrotech talent “Burnout” is SO golden for this tree. This skill makes your dots do 30% more damage to targets below 30% health. I am almost in full champion gear and on a target below 30%, my Incendiary Missile crits for 600-700 while my Combustible Gas Cylinder dot crits for 800-900. No exaggerating here folks Those dots stacked with your auto shots make low health opponents drop like flieeeeees in a beehive!
Bounty Hunter Pyrotech PvP – The Arsenal QQer’s
The usual complaint about pyrotech is that it doesn’t have the knockbacks that arsenal does, or my favorite one, “Bounty Hunter Pyrotech is too RNG for PVP!” You dont need your rocket punch knockback when you can permakite someone with your Sweltering Heat. As arsenal if you get interrupted once, your dead, plain and simple.
As Bounty Hunter Pyrotech you can stay at max range and kite any melee that advances towards you. Range classes should not be a problem for you #lineofsight About the RNG factor, if we “werent” RNG we would be beyond overpowered. Rail Shot does too much damage “without” having to be reset. If we could constantly use it on a short cooldown we would receive a swift nerf to the knee.
Well thats all guys and gals, thanks for reading and feel free to post any comments, concerns, or questions about anything mercenary, and remember, MANAGE DAT HEAT!
Swtor Bounty Hunter Pyrotech PvP Guide – tconeal
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{ 3 comments… read them below or add one }
hi was jsut wondering are the two points in Energy Rebonder really that great wuold think taht in any fight you will die brfore getting the CD reset ?
Every time you get hit it shaves 3 sec off the timer. In a 1 on 1 if you started with all fresh timers it may not go off again, but in world PvP or WZ’s it is useful. I took it along with Degauss for the 2nd cc break. My build is a little different than his, but I agree with most of his views.
For me personally It’s a lot more fun than Arsenal if you like the run and gun mobile caster types this is the spec for you.
Why not add 2 points to Improved Vents from the Bodyguard tree? I am doing the Pyrotech tree, but I did add my extra points over there so that I can vent 66 heat. Also I considered Rapid Venting to be important to lower the CD on Vent Heat. Anything reason why you avoided those on your PvP build?
http://www.torhead.com/skill-calc#3000cZMckZMIrbdhGMs.1