Swtor Juggernaut Rage PvP Guide

by Majin95 on February 2, 2012

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Swtor Juggernaut Rage PvP Guide

juggernaut Swtor Juggernaut Rage PvP Guide
Juggernaut can spec for PVP in a couple of ways. If you think you will always be running the flag and have a healer queing with you, you might try a hybrid spec. If you primarily want to protect people, do an ok amount of damage, you can be immortal spec’d. You will be nigh unkillable solo, 1v2, or even 1v3 situations with chain CD’s until help shows up. However, you aren’t survivable to the point that it is viable over killing people 4 times as fast.

For that you would spec Rage. I PVP’d extensively as Vengeance and while it is a nice spec, and has some talents that make me cry I can’t get while being 31 in the Rage Tree, ultimately the versatility of the Rage Tree makes it superior for all things but Running the flag in huttball, and being anti 4 Inquisitor ( 3 sorcs 1 assassin etc etc any combo ) flag running teams.

Some notes about Juggernaut Rage PvP gearing. You want Power as your primary stat. I say that because EVERY piece of gear has STR on it, so saying that’s our best stat is a bit redundant. But specifically to Rage, it’s major attacks are based on Kinetic damage (aka Force damage). So when gearing you need to examine the pieces individually. If one piece has 48 accuracy and 48 expertise, and another has 42 power and 42 surge ( surge being the best after power ) that is a pretty tough call. I’ve done a whole bunch of math on this, and I can’t be certain what the answer is as the math I do isn’t reflected in the real world when hitting someone in PVP.

Just know that an equivalent value of power is more valuable than STR for this spec. Gearing with this in mind I generally hit for 5k to 5750 with my trinket rolling, and 6300-6850 with the PVP red buff. I’m not biochem nor do I buy the pvp consumable, but presumably you’d get into the high 7k range with those.

This Juggernaut Rage PvP spec is about your mobility in relation to a target’s mobility, not your overall mobility in the course of the game. People who complain about being rooted, and I rage just as much as the next guy when I’m playing, need to realize this is a fundamental balance inherent in these games required to be fair. That is not to say that Sniper behind cover beating on you with literally nothing you can do about it is always cool, but that might be called their unique skill set.

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Sorcerers who do the same or more damage than you and have a 4k shield, and a very low CD knock back knock off can definitely get frustrating. If you find yourself wanting to kill those people (specifically Sorcs ) above all else a hybrid Rage Venge build or Vengeance build is the way to go. Personally I just use positioning to thwart that move after I charge up to them.

Once you get the 4 piece PVP set your basic fight should go something like this, Enrage on the run to the player targeted, Force Crush as soon as you’re in range. Roll your trinket. Can force grip if they blow a CD to run, or Ravage if they have a shield up. Force Push – > Charge – > Smash – > Force scream. This will get anyone in any gear to sub 20% except a class with shield wall up. From there I usually Obliterate and interrupt and run around them auto attacking and Vicious Slashing until Smash is off CD.

That is a basic tutorial, I’m sure there are many things you will learn only from playing 50-75 matches with the spec.

Swtor Juggernaut Rage PvP Guide – Morsexy

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