Juggernaut Tank talent Guide
Click here For An In Depth Class Guide & Leveling guide
Juggernaut Tank talent Guide
The primary Sith Warrior talent tree is Immortal and you will want to go the full 31 points up it. Lower level talents in the other trees tend to rely on the associated trees lightsaber form. What use is a great damage talent for a tank if you need to be in a DPS form to use it? I will outline all the talents in the Immortal tree and my opinion of them, as well as those in the bottom 2 tiers of Vengeance and Rage you may wish to take to fill up your last 10 spots.
My opinions of these talents is based on endgame single target tanking as a priority with the ability to tank flashpoints as being viable rather than primary. I am not focused on trash tanking or CC protection because to be quite honest there are far better AoE tanks out there. The BH PT is an AoE monster and SIN’s wither does more threat than smash. My focus is on improving the SW’s strengths as I see them, single target threat and mitigation/avoidance. For diversity of opinion I have included the strengths of talents I would personally not take but are seen in many builds. You should try the various talents out and make up your own mind, it is certainly not for me to say which talents are best for you.
Juggernaut Tank Immortal Tree
Tier 1
Battle Cry
3 Points
Passive
Force Charge and Obliterate have a 33/66/100% chance to make the next Force Scream activated cost no rage.
Good when leveling but not an endgame tanking talent imo. Force charge gets used only once on most boss fights. In a 6 minute fight you are spending 3 talent points for 0.5 rage points extra per minute. See Enraged Sunder for more details on rage generation comparison. At the moment I add one point as a filler to get to tier 2, but if you like a free scream every charge then take all 3.
Enraged Sunder
2 Points
Passive
Sundering Assault has a 50/100% chance to build 1 additional rage.
Good talent for generating more rage from your primary rage builder. Over every 13.5 seconds in combat using Sundering Assualt every CD this talent will grant 3 extra rage. That’s equal to the rage benefit from Battle cry for 3 points spent and over 15 seconds. Every fight that lasts longer than 18 seconds makes this talent all the more superior to Battle Cry.
Quake
2 Points
Passive
Smash has a 50/100% chance to lower the accuracy of affected targets by 5% for 18 seconds.
A must have for any tank. Lowers damage taken significantly. The more targets you engage the better it gets. NOTE: Due to the Smash mechanics the debuff will not apply to more than 5 NPCs.
Tier 2
Guard Stance
3 Points
Passive
Increases your melee and ranged defense by 2/4/6% while in Soresu Form.
Another must have talent that grants non DR avoidance whenever you are in tanking form.
Lash Out
2 Points
Passive
Reduces the rage cost of Retaliation by 1/2 while Soresu Form is active
Retaliation is a priority ability to be used upon every CD as such this talent is a must for any tank and enables the use of retaliation more consistently.
Intimidation
Passive
2 Points
Reduces the rage cost of Chilling Scream and Backhand by 1.
Chilling Scream is only of use for the Jug to apply a Savage kick and both it and Backhand are on long Cooldowns. This talent is more of a PVP orientated one imo but on the other hand, backhand is a great threat ability and some people will want to reduce its cost.
Tier 3
Blade Barricade
3 Points
Passive
Retaliation now increases melee and ranged defenses by 2/4/6% for 1 second.
This talent is the primary reason that you spam Retaliation upon CD. Another 6% of non DR avoidance. Take all 3 points.
Invincible
1 Point
Instant
Cooldown: 3 minutes
Reduces all damage taken by 40% for 1 second.
Your first ability available through the Immortal tree. Great damage reduction and an easy point spent.
Heavy Handed
3 Points
Passive
Increases the damage dealt by Backhand, Smash and Sweeping Slash by 5%.
A nice damage and therefore threat increase to 2 primary and 1 situational ability. Take one point to get to Tier 4, one point when getting to Tier 5 and 6 to fill at level 34.
Unleashed
2 Points
Passive
Reduces the cooldown of Unleash by 15/30 seconds.
If being CCed worries you (And a lot of trash loves to CC you in ToR) look at taking this talent. When combined with Payback in the Rage tree Unleashed grants a potent self heal.
Tier 4
Revenge
3 Points
Passive
While in Soresu Form, parrying, deflecting, shielding or resisting an attack has a 33/66/100% chance to grant Revenge, reducing the rage cost of your next Force Scream or Smash by 1. Lasts 10 seconds and stacks up to 3 times.
Rage reduction on 2 priority abilities that procs from avoidance. This talent should be filled and will help keep your rage bar healthy at all times.
Shield Specialization
2 Points
Passive
Increases shield chance by 2/4%.
Adds to your passive ability to shield incoming blows. When you take this your shield chance will increase from 20 to 24%. Not on diminishing returns.
Thrown Gauntlet
2 Points
Passive
Reduces the cooldown of Threatening Scream and Force Push by 7.5/15 seconds.
Both abilities are already on long cooldowns and not part of your primary rotation. However lots of people like this talent so check it out for yourself if you want to shorten the CD on your AoE taunt.
Tier 5
Backhand
1 Point
Instant
Cooldown: 1 minute
Bashes the target for X kinetic damage, stunning it for 4 seconds. This ability generates a high amount of threat.
Your go to threat ability. Stuns almost anything and does really good damage even when untalented. A must have.
Sonic Barrier
2 Points
Passive
Force Scream has a 50/100% chance to grant Sonic Barrier, which absorbs a moderate amount of damage. Lasts 10 seconds.
Turns one of your primary threat builders into a damage shield. Now you have even more reason to spam Force Scream on CD. Take both points.
Force Grip
1 Point
Passive
Force Choke no longer needs to be channeled, applying its full effect over 3 seconds.
Effectively doubles the damage done over the 3 seconds of force choke by enabling the use of other abilities. Allows the use of abilities such as Savage Kick while the target is being choked. Definitely worth the single point if you have one spare.
Crash
1 Point
Passive
Force Charge now stuns the target for 2 seconds.
A PVP Talent imo, anything you would want to avoid 2 seconds of damage from in PVE is immune to the stun anyway.
Tier 6
Sweeping Fury
3 Points
Passive
Increases the frequency at which Soresu Form can generate rage by 1 second. In addition,
Sweeping Slash and Vicious Slash have a 33/66/100% chance to reduce the active cooldown of Enrage by 1 second.
Increased rage = increased damage and threat. The proc from Sweeping Slash and Vicious Slash also reduces the long CD on Enrage which also grants 6 rage. Take all 3 points.
Dark Blood
2 Points
Passive
Increases the duration of Endure Pain by 2.5 seconds. Increases elemental and internal damage reduction by 2%.
Increases the uptime of one of your defensive CDs and also helps reduce elemental damage, something which all tanks are weak at mitigating. Take both points.
Tier 7
Crushing Blow
1 Point
Instant
Cooldown: 15 seconds
Crushes the target with a mighty blow, dealing X (high) weapon damage and applying 3 stacks of armor reduction for 1 seconds. Targets affected by 5 stacks of your armor reduction suffer Y (very high)weapon damage instead.
Our 31 point talent and a very good PVE one at that. Gets your sunder up very quickly and does a good amount of threat. I shouldn’t even have to say “Take It”
Juggernaut Tank Vengeance Tree
Tier 1
Decimate
3 Points
Passive
Increases the damage dealt by Smash by 10/20/30% and lowers its cooldown by 3 second.
Good for adding AoE damage and threat. The cumulative effect of 30% damage increase and 3 seconds less CD is 61.5% more damage with Smash over time. A well spent 3 points.
Improved Sundering Assault
2 Points
Passive
Sundering Assault has a 50/100% chance to apply one additional stack of sunder armor.
Getting to maximum stacks of Sunder quicker means more threat over time and easier recovery should you miss with a refresh and have to rebuild. Good 2 point filler to get to Tier 2.
Single Saber Mastery
3 Points
Passive
Increases melee damage by 2/4/6% while in Shien Form and Shii-cho Form.
Good damage increase… pity it’s to non-tanking lightsaber form. Don’t touch this talent.
Tier 2
Dreadnaught
2 Points
Passive
Increases total Strength by 3/6%.
A good threat and absorption increase. Worth 2 points if you have them spare.
Accuracy
3 Points
Passive
Increases the accuracy of melee and Force attacks by 1%
A flat out threat increase. We only have 90% accuracy with many attacks and this boosts it.
Accuarcy is not something tanks look for as a primary stat on armor or weapons. Same as Dreadnaught, take it if you have the points and making sure every hit lands is your thing.
Unyielding
2 Points
Passive
Generates 2/4 rage when stunned, put to sleep or knocked down.
Taken by many tanks due to the large amount of this type of CC in the PVE environment. Not essential, take if your personal preference.
Juggernaut Tank Rage Tree
Tier 1
Ravager
2 Points
Passive
Reduces the cooldown of Ravage by 1.5/3 seconds and Force Choke by 5/10 seconds.
Ravage is a medium damage attack but its need to be channeled is its downfall, however the CD reduction is welcome and will get use. Force Choke does get used especially in conjunction with Savage Kick. Overall not a bad talent, take it if those abilities are important to you.
Malice
3 Points
Passive
Increases the critical strike chance of your Force attacks by 2/4/6%.
Increase to burst threat and damage. Works out to around 3% more damage and 5% more threat over time. Worth taking if you have the points.
Stagger
2 Points
Passive
Increases the duration of Force Charge’s Immobilize effect by 0.5/1 seconds.
Not worth it for the same reasons as Crash in the Immortal tree.
Tier 2
Payback
2 Points
Passive
Unleash has a 50/100% chance to heal you for 10% of your maximum health.
Definitely worth picking up if you have taken Unleashed in the immortal tree. One for those who are finding themselves pinned by CC often.
Brutality
2 Points
Passive
Increases the critical strike chance of Vicious Slash by 7.5/15%.
Gives a healthy damage boost to your single target rage dump which already does decent damage. Take for the same reasons you would Malice in Tier 1.
Juggernaut Tank talent Guide
Incoming search terms:
- sith juggernaut gear
- swtor juggernaut tank spec
- sith juggernaut lvl 50 gear
- old republic juggernaut build
- level 50 sith juggernaut
- old republic juggernaut tank
- juggernaut skill rotation
- sith juggernaut tank skill tree
- juggernaut tank talent tree
- level 50 juggernaut gear






